How To Play Gin Rummy – Card Games for 2 Players
Go Gin eBook:
Check out the official Riffle Shuffle & Roll website here:
My BGG page:
For a wonderful library of games to check out and learn to play, go see my friends at
Stay ahead of the game and see what I am playing:
I did not include Laying Off in this video because I wanted to simplify Gin Rummy. I also like not allowing the player to lay off in order to speed up the game. Here are the rules:
Once a player knocks and both players show their hands, the non-knocking player (defender) has the opportunity to get rid of their deadwood. They may add their deadwood to any of their opponent’s melds where they fit. For example, if the knocking player has a run of 2,3,4 of hearts, and the defending player has the 5 of hearts, the defender can lay it off onto the knockers meld. This will help reduce the score, and possibly cause the knocker to be undercut.
-Many people play with Aces worth 1 point, but you can play with them worth 11 points too.
-Typically Aces are low. Some people play that Aces can be either low or high. When Aces are played low, they are worth 1 point, and when they are played high they are worth 11 points.
-I play that a run stops at the King, but some people like playing “around the corner”. When this is allowed, players can go J,Q,K,A,2,3 and so on.
-Some people play that going gin earns 25 points, and some play that it is worth 20.
-I play that when a player is undercut by the defender, the defender earns 20 points plus the points for deadwood. Some people play that the undercut earns 25 points.