How to play Gin Rummy -

How to play Gin Rummy

Triple S Games
Views: 408009
Like: 2482
Learn the rules to the playing card game Gin Rummy quickly and concisely – This video has no distractions, just the rules. While there are many variations to Gin Rummy, this video covers the original base rules.

Don’t own cool and unique playing cards?
Pick up a deck here and don’t forget to use my promo code from the video for 10% off: – – – – – – – – – – –
(As an Amazon Affiliate, I earn from qualifying purchases)

The object of this 2 player card game is to score the most points by collecting runs and sets. A run is made up of 3 or more cards of the same suit in consecutive order. A set consists of 3 or 4 cards of the same rank.

Using a standard deck of playing cards with King high and ace low, each player randomly draws a card and the player with the lowest card is the first dealer. The dealer shuffles and deals 10 cards, one at a time, to each player. Players look at their own cards but keep them hidden from their opponents. The dealer discards the top card of the deck face up in the center of the table to start a discard pile. Place the deck face down next to the discard called the stock.

Beginning with the player who didn’t deal, and alternating turns, each player begins their turn by drawing the top card of either the stock or discard pile and adds it to their hand. Unless this is the first turn of the game. On the first turn, and only that turn, if the non-dealer doesn’t want the face up card in the discard, the dealer gets an opportunity to draw it and take a turn. Otherwise, the non-dealer continues their turn by discarding 1 card, faceup to the discard pile. Then the other player goes.

Play continues until one player knocks or goes gin, at which point, at the end of their turn, they discard a card face down on the discard pile. A player goes gin when 10 cards in their hand are all simultaneously apart of a set or run. A single card may not be a part of a set AND a run simultaneously, you must pick one for it to belong with. Both players reveal their hands and the player who went gin receives points based on the unmatched cards in their opponent’s hand, called deadwood. Face cards are worth 10 points, Aces are worth 1 point, and number cards are worth their indicated number. The player who went gin also receives a bonus of 20 points.

A player can knock when the unmatched cards in their hand, their deadwood, point value is equal to 10 or less. The knocking player lays their cards faceup on the table and their opponent can now layoff cards from their hand onto the appropriate corresponding sets or runs in the knocking player’s hand. You may not layoff to unmatched cards. Once you have finished laying off cards, the remaining unmatched cards point values for each player are compared. If the knocking player’s points are lower than their opponent, then they receive points equal to the difference.

If the non-knocking player’s points are equal to or lower than the knocking player, then the knocker has been undercut and the non-knocking player receives points equal to the difference plus 10 bonus points. Whoever didn’t receive points, loses the hand and deals the next. Keep track of how many hands each player wins. Play continues until 1 player reaches 100 or more points, then the game ends. The player who ended the games receives 100 bonus points. If their opponent didn’t score a single point during the game, then they receive another 100 bonus points. Each player then receives 20 bonus points for each hand they won, these points do not count towards the 100 needed to end the game. The player with the lower score loses, and if playing for money, would pay the winner the difference in their point value.


  1. This guy is great. Excellent communicator–and explained a complex game in 4 minutes. Thankyou!

  2. This is the most confusing explanation ever. We play a different version. No melding or difference valuation. Just simple remainder points totted up and out of how many rounds whoever has the lowest amount wins.

    You just made a game unnecessarily complicated

  3. One thing the video missed is big gin. A big gin is when you draw a card at the beginning of your turn and that card is a part of a set or run. So you have no deadwood out of your 11 cards, you receive a bonus of 31 points if you get a big gin.Variations may have a gin bonus be 25 points and the undercut bonus be 25 points. The line bonus (the amount of points received for each hand won) may also be 25. In some other variations the shutout bonus (the bonus given if the opponent did not receive a single point) doubles your points instead of adding 100.Also, a undercut is not possible against a gin or a big gin.

  4. Is this game so hard or am I just so dumb? How can you concentrate on ranks & suits at same time? I always try to keep same rank cards near each other but I always loose. 😭

  5. what happens if the entire draw pile is used up and there is no winner?

  6. Wow not many people are interested in rummy or gin rummy

  7. I love it when Otis is trying to teach Barney how to play gin rummy.

  8. RULE CORRECTION: If a player knocks (unmatched cards = > 10), the opponents PAIRS COUNT AS DEADWOOD — therefore, in this video, the TWO QUEENS would not be left out of the knocking players points – they would get 20 points for the pair of queens

  9. Before I explain anything to someone, I always picture you saying it in my head. I love your videos man.

  10. @2:19 Q,K,A are not a valid run, since A goes before 2. Here knocking would not be possible. In the next shot a J appeared magically.

  11. American Horror Story brought me here ❤️

  12. Check out the awesome Mr Belvedere episode where he teaches Wesley how to play Gin Rummy…and Wesley completely clobbers Mr Belvedere every time (even though he has "played against tournament champions")…on their first ever game/round Wesley goes Gin on his second turn!!

  13. So I’ve always just played that the first player to reach 100 pts wins the game. Why do you tally up how many hands you each win and what’s the purpose of the 100 pt bonuses? Is that all just for gambling purposes???

  14. 2:21 When your opponent knocks, can you as defender see their melds before choosing how to make your own melds? (To layoff most efficiently)

    I’m assuming yes, based on how your video displays it.

    I ask because 1:48 decision would ideally be made at the end of the round right?

  15. Would you guys explain the rules of the discard pile

  16. Is the reshuffle or as we called it the" Frishee rule" where both players can be redelt a new hand a legitimate rule?

  17. What is the consequence for knocking above the knock card? Thank you.

  18. According to Hoyle, a Gin bonus is 25 points, not 20. Same amount for an Undercut bonus, not 10.

  19. Easy to understand, though I don't understand why you would receive 100 bonus points if your opponent hasn't scored any at all during the game. Surely that would be redundant, as you've clearly won?

  20. Alternatively, a gin bonus is 25 points instead of 20 and an undercut bonus is 25 points instead of 10. Also, there’s another rule called going “big gin.” A big gin bonus is 31 bonus points.

  21. This bloke explained the game well. Easier if you learn rummy first.

  22. All I can think of is that one Golden Girls episode that explores Dorothy and Sophia's ongoing rivalry in Gin Rummy.
    SOPHIA: Gin!
    DOROTHY: throws dishes

Leave a Reply

Your email address will not be published.