How to play Monopoly the Card Game
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The object of each hand is to be the first player to get a complete hand of 10 cards. The object of the game is to have the most money at the end of 4 hands. Place the bank in the center of the table and put $500 under the free parking jackpot corner. Pick a player to be the first dealer. The dealer shuffles the deck then deals 10 cards to each player. Players look at their own cards but keep them hidden from others. The dealer deals 2 face-up cards in front of each player, then places the remainder of the deck face-down on the bank forming a draw pile.
A complete monopoly color-group includes all the properties of that color-group. For example, boardwalk and park place complete the dark blue color-group. A railroad group can be 2, 3, or all 4 railroad cards, and both utilities are needed to complete its group. Houses, hotels, and tokens are used to increase a property’s value. Purple cards can impact the value of your hand as indicated on the card.
The player left of the dealer goes first, then play proceeds clockwise. On your turn you may either draw 1 card from the draw deck, add it to. Your hand, then discard 1 card from your hand faceup on your own trade pile in front of you; or you may trade with one other player. To trade, give 1 or 2 cards from the top of your trade pile to an opponent who must add those cards to his hand. You then take the same number of cards from the top of that opponent’s trade pile and add them to your hand.
You may not have more than 10 cards in your hand at the end of your turn. If you do, then you must discard cards from your hand to your own trade pile until you have 10 cards; then you may end your turn. All cards in your trade pile must be clearly visible at all times, while retaining their current order of which card is on top of which.
At the end of your turn, if you have a complete hand, you may go out. To have a complete hand, you must have at least 1 complete color-group of property cards. You may have multiple complete sets, but you may not go out if you have any incomplete sets. A wild card may be used to complete a color-group. You may also hold a railroad group and/or utility group. You may not be holding more than 4 houses; and you may only have a hotel if you have exactly 4 houses. You can hold any number of token cards and bonus purple cards; but if you hold the go to jail card, you may not go out unless you also hold the get out of jail free card too.
Once you go out, the hand ends and all the players lay down their hands. Beginning with the player who went out, each player scores by collecting money equal to the value of their hand. Only the player who goes out can score value for yellow improvement cards. If that player has more than 1 complete color-group, then they pick only 1 of the colored-groups for those improvements to apply towards. All other players score for incomplete sets and bonus cards but may not score improvement cards. The player with the most free parking cards wins the $500 jackpot. If it is a tie, then the money stays there and the pot increases for the next hand.
Players collect money as indicated by their score. Money is only used for keeping score and may not be passed around amongst players.
Collect all the cards and the role of dealer rotates clockwise by 1 and a new hand is dealt with another $500 put under the free parking. After 4 hands, the player with the most money wins.
If you are playing with 3 players, then still deal the trading pile for an imaginary 4th player and players can trade with this player, with the trades going directly into the trading pile. When playing with 2 players; include a 2nd imaginary trading pile like you did for 3 players.