Unboxing Cat in the Box: Deluxe Edition - Quantum Trick-Taking Card Game - finalbosscardgame.com

Unboxing Cat in the Box: Deluxe Edition – Quantum Trick-Taking Card Game

Party Tails Games
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Don’t cause a paradox while playing the quantum trick-taking game Cat in the Box: Deluxe Edition. This was one of our favorite games played at Origins Game Fair this year. Your card’s color isn’t defined until you play it and if your number isn’t available, you cause a paradox – causing chaos! We’ll show you all of the goodies inside of the box with our full unboxing video.

Have you played Cat in the Box: Deluxe Edition? Let us know your thoughts in the comments below.

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5 Comments

  1. Trick-taking games are a very common form of card game. Classic trick-taking games include Tarot, Bridge, Pinochle, Hearts, and Spades, among others. Two versions of The Crew are newer games with that mechanism, as well as Cat in the Box. Here are the general rules (some games may modify them), followed by an example:Generally, the entire deck of cards is dealt to the players, with each player getting the same number of cards. The collection of cards dealt to a single player is that player's HAND (similar to a poker hand). Each player can see the cards in his/her hand. A TRICK involves each player in order playing one card from his/her hand. Once a card is played, it is no longer part of that player's hand.The players play sequentially: on any trick, one player plays the first card (we say that player LEADS the trick), and the players proceed clockwise around the table adding one card to the trick. After the first card is played to a trick, other players have to FOLLOW SUIT if they can. They must play a card of the same suit that was led, as long as they have cards in that suit. If they do not have any cards left in that suit, they may play any other card in their hand. The subsequent players still have to follow suit if they can do so.At the end of each trick, once everyone has played a card, the person who WINS the trick, or TAKES the trick (trick-taking), collects the cards on the table as a way of keeping track of how many tricks that player has won (and sometimes, which cards that player has won). These are kept separately, face down, from the player's hand. Usually, the trick is won by the player who plays the highest card in the suit led, but in many games, there is also a TRUMP SUIT. A player who cannot follow suit on a trick may instead play a TRUMP CARD, i.e. a card of whichever suit is the trump suit. On any trick which includes a trump card, the trick is won by the player who played the highest trump card. Otherwise, it is won by the highest card of the suit led. The winner of each trick leads the next one. The rules as to who leads the first trick depend on the game.As an example, suppose we are playing Bridge, and clubs are trump. In Bridge, there are four players, called North, East, South, and West, and we use a standard deck of 52 cards, so each player has 13 cards. For all you bridge players, I am ignoring bidding, partnerships, and the mechanics of a dummy, and I am assuming West is the declarer. The game might proceed as follows:On the first trick, North leads the king of hearts. Then East, South, and West follow, one at a time, with the 2, the 6, and the ace, respectively. Since West played the highest card (the ace), West wins the trick, so West leads the second trick. West plays the 4 of hearts, and North plays the 3, but now East is out of hearts, so East plays the 2 of clubs (trump suit), and South still has to follow suit, so South plays the 7 of hearts. East wins this trick (by playing a trump), so East leads the next trick. If East had played a diamond or a spade on that trick, the highest heart (in this case, the 7 played by South) would have won the trick. If South had also been out of hearts, South could have won this trick by playing a higher club, or he/she could have played a diamond or spade and allowed East to win the trick. This keeps going until every card has been played (13 tricks in total).The conceit of Cat In the Box (I haven't played it, but I want to) is that the cards do not have colors (suits) until they are actually played. The physical cards are all black and white, but if I lead a 6, I can declare it to be green. Then other players either declare the cards they play on this trick to be green to follow suit, or they declare that they are out of green cards. If they choose this option, they may no longer play green cards. Also, no one can declare another 6 to be green: in each deck, there can be only one green 6, even if we don't know at the beginning which 6 is the green one.

  2. Trick Taking Games started with Tarot Deck of Cards.Personally, French Tarot is the most difficult Card Game for me to learn.Skull King is the most friendly Game for beginners in Trick Taking Games.

  3. Stop saying trick taking explain what it is. I'm losing my mind here.

  4. It's just like spades but more complicated.

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